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A lot of people have asked me how I compose, what inspires me/etc.
I'll attempt to answer some of those questions here;
What does it sound like?
As always, the best description of the music itself is to listen
to it. You can listen to clips below. The following words have relevance
to me: complex, organic, narrative.
Others use words like 'ambient' or 'resonant', 'calming' or 'disturbing'.
What's your process?
I believe I take more of a traditional Western Classical approach
to composition and performance. I'm not copying or attempting to
re-create this style of composition, it's just meant as a reference
to an approach.
I tend to view data as I'd envisage an instrument maker looking
at a piece of wood. I spend a lot of time carving the data into
a shape. The title of the release "binary dust" is a reflection
of this.
Once I have an 'instrument' I can write for, it gets orchestrated.
It's a difficult balance in electronic/acousmatic music that the
concept of composition and performance are joined. With no tactile
or tangible relationship between a physical object (person+instrument)
the audience's job is much harder - they are working with abstract
concepts and have to create their own narrative around what they
are listening to (a bit like free-form jazz).
I am always minded that there is a tangible aesthetic that I work
to. For me, an audience's perception and relationship with what
they are hearing is very important. A lot of my focus is trying
to make that bridge more widely traversable, with the creation of
tangible narratives, rather than letting the audience fall into
a space where they have to do all the work in listening.
A bit of historical context
My Masters degree (1992/93) focussed on "Virtual Reality Audio"
- how to create "instruments" using mathematics that could be controlled
in a virtual space. I worked on the principle that computer-music
still works on the basic principles of transformation, therefore
control structures could be created that would enable physical control
of digital objects. Creating the mappings is interesting.
One idea was to take the various algorithms and model them in a
Lego-type VR environment, where the algorithms would be literally
translated into objects, and the objects could be joined together
in certain ways. This is not dissimilar to MaxMSP today, but there
are significant differences. One example would be to use force-feedback
as a mechanism for controlling the interaction between objects (e.g.
reverse polarity would push the joins apart).
At the time I wanted to create a clear distinction between the
instrument maker, performer and composer - I believe each area is
a craft in its own right. In acousmatic music we are still in a
world where the craftsman/composer/performer relationships congeal.
There's nothing wrong with that, but it's a big world to explore
- I always describe computer-music as the ability to control the
microstructure of sound (atomic) in as much detail as its macrostructure
(scored).
One example was to create instruments of sufficient complexity
that they would have to be 'learned', and only after a significant
amount of practice would they start to take on the scope that 'natural'
instruments enjoy. Composers would then write for the instrument.
We've changed the chain of music creation so much that no new 'instruments'
have really emerged for a very long time. Keyboards and synth's
make for good control interfaces... but why do live performances
give so much of a buzz when the soloist / guitarist / signer belt
it out...
Thank goodness that we are progressing out of MIDI (which is only
an 8-bit system) into more complex sound textures, control and manipulation
devices - it's only recently we've had the computing power to do
so. In 1992 I was using 10 NeXT computers in parallel to do what
I wanted to do - now I can do it on any desktop.
Applying transformations
It's now so much easier to access data, and relatively straight-forward
to apply transformations to sonify that data. Personally I don't
hear "Music" in sonified data, I hear "Sonic Art" (cf. Wishart).
I'm much more interested in the human transformations and interaction
with the sonic material.
I used to work in Astrophysics, and until recently, kept the two
disciplines very separate (apart from occasionally borrowing some
of the maths). Over the past few years, they've started to become
closer - probably because I've not worked in Astrophysics for long
enough to forget most of it...
So, now I work with Astrophysicists and Painters, acting as a kind
of collaborative compositional framework. On an abstract level,
the astronomers help carve the data, the painters help with visualisation
(since Astrophysics is fundamentally based on light) and I try and
direct this into some kind of coherency. We're working through vast
data-spaces (of data and transformations) trying to find worlds
that are malleable, diverse and retain their interest beyond first
encounter. When we find something interesting, I compose a piece.
In the absence of a good control mechanism/interface, this usually
involves a massive amount of fiddling about with numbers and code.
I spend a lot of time reflecting on whether what we found is an
interesting space, as much as whether the piece was any good in
its own right. If I think it works, then I explore what kind of
interfaces we could build to make that data-space more controllable
and 'open'.
Then we start again.
More On Sonification
Generally I don't treat the "sonification of data" as
music. To me it's too literal, like sitting down at a piano to listen
to the harmonic motion of a vibrating wire. All sound is just sound
in my world. So, the sonification of a bit of data is no different
to hearing a clarinet for the first time - they are both data transformations
- I prefer to hear a clarinet played, and similarly prefer the data
to undergo a form of human intervention.
"Sonification" (sonic visualisation) is as different to "Music"
to me, as "graph" is from "painting". Certainly there are cross-overs,
but they are at extremes of abstraction and overlapping disciplines
- sonification is an interesting step on the road to the music,
of course, you can get off at any time.
Some starting points:
Wikipedia-
electronic instruments
On
Sonic Art, by Trevor Wishart
This work is licensed under a Creative Commons License.
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